Here you will find my book reviews on ideology and aesthetics in game design.
Don't Make Me Think Revisited
A Common Sense Approach to Web & Mobile Usability
There is something to be said about restating the obvious in ways that make fundemental truths lifechanging. As stated by the opening quotes
“I can’t tell you anything you don’t already know. But I’d like to clarify a few things. — JOE FERRARA, A HIGH SCHOOL FRIEND OF MINE”
TMMT is one of those truths. Steve Krugs masterpiece is a must read by any designer. This is the defacto User Experience guidebook.
“Consistency is always a good thing to strive for within your site or app. If your navigation is always in the same place, for instance, I don’t have to think about it or waste time looking for it. But there will be cases where things will be clearer if you make them slightly inconsistent.
Here’s the rule to keep in mind:
CLARITY TRUMPS CONSISTENCY
The concept of ---> delight ! ←--
“Delight is a bit hard to pin down; it’s more one of those “I’ll know it when I feel it” kind of things. Rather than a definition, it’s probably easier to identify some of the words people use when describing delightful products: fun, surprising, impressive, captivating, clever, and even magical”
“Delightful apps usually come from marrying an idea about something people would really enjoy being able to do, but don’t imagine is possible, with a bright idea about how to use some new technology to accomplish it.”
Snippets of wisdom
"Design for scanning not for reading"